Activision Blizzard Makes Big Edit to King’s Diversity Generator Blog and Removes All ‘Ranked’ Images


Yesterday, Activision Blizzard long blog post Dedicated to exhibiting “Diversity Spatial Tools” created by King of the mobile division of a Swedish-founded Malta-based company.

Here they show how the tools can be used to ensure that games maintain diversity and that there are no blind spots for the team in terms of underrepresented characters or unconscious biases. But while the mission sounds noble, the way the system actually works by assigning seemingly random “rank” numbers to different races, genders, genders, and body types has united left and right gamers alike in condemning how horrific this is. I did.

Activision Blizzard posted an appendix yesterday, in addition to editing parts of the post, based on the backlash that had set the company into a negative trend. This is usually the only reason. have This is a trend for the last year or so. Another argument like this isn’t what they need, and this is how they tried to describe the tool, which would drastically change the post itself and remove all images posted in it.

Editor’s Note (07:42 PM PT – May 13, 2022): There was an online conversation regarding the Diversity Space Tool, specifically its intent and our commitment to diversity. I’ve edited this blog post to make it clear that this prototype is not used for game development. I would like to add the following comments for additional context.

Launched in 2016, Diversity Space Tool (now in beta) was designed as an optional complement to the hard work our team is already concentrating on telling different stories with different characters, but our decisions about in-game content have always been and will always be. . It is led by the development team. The tool was developed by King and has been beta-tested by several developers across the company, all providing valuable information.

The purpose of using this tool is to uncover unconscious biases by identifying existing norms of expression and recognizing growing opportunities for inclusion. It does not replace any other essential efforts of our team in this regard, nor does it change the company’s diversity recruitment goals. Over the past few years, tool development has been completed with the support of our all-employee DE&I network, and we have worked with external partners to create more powerful tools.

This tool is not intended to be used alone. The team sits with the company’s DE&I staff to identify existing norms and then discuss, train, consult and collaborate on how characters’ expressions are expressed beyond those norms. This process is intended to create conversations in which developers, with the help of tools, challenge assumptions, evaluate choices, and find opportunities for genuine expression that will be nurtured in the game.

Activision Blizzard is committed to reflecting the diversity of its millions of players around the world by representing and inclusion of its games and its people. Our intention for this blog entry was to share an ongoing journey in this effort. We recognize and respect that everyone can be at their own unique point in their journey with DE&I. The Diversity Space Tool is not a final assessment of the diversity of game content. Rather, it serves as a bridge to a previously unspoken conversation about how thoughtful inclusion can happen and thrive in the game.

Of course, those images will remain on the internet forever and raise many questions like those shown to Ana in Overwatch.

I understand that the default “0” baseline here would be the most overrepresented demographics in the game: cis, straight, white male, but this raises all sorts of questions.

  • If Ana scored 7/10 for “Culture” and “Race” as an Egyptian Arab, what exactly is 10/10 or 3/10? How are these “tiers” calculated?
  • If her 60s are 7/10, does a 100 year old character earn 10/10? Or toddlers because you don’t usually see them in FPS games?
  • We also rate disability. Without eyes, Ana gets 4/10 of her physical abilities. Is color blindness 1/10? Complete paralysis is 10/10?
  • Ana is a woman who gets 5/10. How are trance characters evaluated here? What is 10/10 in this category?
  • Ana is 0/10 because she has a “slender + attractive” body type, but other stripped images show that the muscular Zarya scored higher in body type than Torbjorn, a tall, round dwarf man. …Why?

Here you can see the problem and why everyone questioned the inside and outside of this system. I’m not sure what favor the new explanation is doing to them, really, I just want to know what a 10/10 looks like in all categories.

Conclusion: Hire a diverse team.

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