In case you didn’t notice, chipmakers are in the midst of an upscaling revolution. AMD, Intel and Nvidia are working hard to prove that their algorithms can outperform native rendering. Why spend precious GPU cycles on native 4K when you can zoom in on a smaller picture instead and actually get a sharper, more detailed image?
That’s an argument that never convinced me. I admit it. However, AMD’s new FidelityFX Super Resolution 2.0 was updated for the first time today. death loop, There is a possibility to change it on PC. The new game patch also includes some key accessibility options. More on that later.
pc gamer Now they say FSR 2.0 “looks a lot better than native 4K.” And Hardware Unboxed Here’s an amazing video Show off the performance of the FSR 2.0 in almost any type of shootout you want, including Nvidia’s DLSS, the original FSR 1.0, and native rendering in 4K, 1440p and 1080p resolutions respectively.
We can’t be truly sure until it’s time for dinner, but both reporters seem to be convinced that FSR 2.0 actually looks better than native 4K in detail. Hardware unboxing Nvidia’s DLSS suggests you can make money too. Things get a little better at 1440p and totally hard at 1080p, but it looks a lot better than AMD’s FSR 1.0 (but that technology also has its uses).
And for those who agree that it’s better or better than native rendering, a huge framerate boost awaits. Enough to run. death ring AMD’s new $400 RX 6650 XT is over 60fps at 1440p at its highest settings including ray tracing, the company says. But the important thing is that you don’t need an AMD graphics card. Hardware unboxing For example, I tested it on an Nvidia RTX 3060 Ti and it averaged over 60fps in 4K with quality mode of FSR 2.0.
in a blog postAMD says a dozen other games will add FSR 2.0 “in the future”, including:
- eve online
- Farming Simulator 22
- four spokes
- ground connection
- Microsoft Flight Simulator
- over prime
- perfect world remake
- inspection remake
- Unknown 9: Awakened
At GDC 2022, AMD claimed that it’s a technology that’s very easy to adapt to gaming, and could even come to Xbox, but it takes a bit of work. 4 or a few weeks more development work if your game doesn’t use Unreal Engine or ad hoc anti-aliasing.
FSR 2.0 is Deathloop. new patch today It provides a dedicated photo mode after the game and various accessibility improvements. It was criticized early on for its inadequacy.. Arkane clearly took the feedback. From a whole list of exciting toggles where you can do things like tag multiple enemies at once or enable one-shot kills, you can now adjust the overall speed of the game, change the difficulty of battles, and choose your method. As many resurrections as you want.