Microsoft feels like it’s back in the Xbox One era with the launch landscape.

Yesterday Bethesda announced that it would postpone its two biggest games of 2022, Redfall and Starfield, to 2023. Lags are certainly standard for major games these days, but Starfield has promised a very specific date when Bethesda expressed their highest convictions (11.11.22), but more importantly, they are now Microsoft studios. And these are Xbox exclusives that are no longer available this year.

With both of these games pushed back to 2023, the current landscape of Xbox-exclusive games reminds us a lot of what we saw in the Xbox One days. No, not in terms of hardware like the Kinect, but definitely better technology and the Series X/S released with Xbox Game Pass was great.

But in terms of party releases? What has the Xbox struggled with compared to the PlayStation for an entire generation? Yes, I think that part is a bit familiar.

Shall we go in reverse order here?

As of 2022, due to delays in Redfall and Starfield, Xbox will have virtually no major exclusive releases throughout the year. We can see games like Scorn being released before the end of the year, not to mention there aren’t any good games like Tunic, but not on this scale. And even if Sony postpones God of War Ragnarok to 2023 (the boundaries seem inevitable at this point), PlayStation has at least released the best Horizon Forbidden West of the year.

Back in 2021, when Xbox released some of its highest profile games. Forza Horizon 5 was better than ever, but the series In addition The highlight of the Xbox One era. Halo Infinite was released after a year’s delay with a relatively solid review, but since then things have cleared up as the game transitions to a live multiplayer title, resulting in a six-month season and a forever cumbersome progression system. Players are constantly unhappy, and 343 often apologizes for this or that wrongdoing. Meanwhile, Sony has produced numerous hits, including Ratchet and Clnk, Returnal, and Deathloop.

And until 2020, Xbox delayed Halo Infinite, which was no longer launching alongside Series X/S, so they basically handed over the entire launch period to PlayStation. Meanwhile, Sony had Demon’s Souls and Miles Morales for the PS5.

Now, today we’re in a really bizarre situation where PlayStation has released more Bethesda games than Xbox in the first two years (including Deathloop). Even the always-positive Phil Spencer got a little annoyed when he commented on the double-delayed announcement:

In short, the hardware and service may be better, but Xbox is in exactly the same place with its first-party releases back in the early Xbox One days, and Microsoft isn’t living up to its promise of being a hit first. A party game released every 3 months. Yes, we do have a lot of potentially big hits between delays and vague schedules and questionable production reports, but anyone can guess when most of them will arrive and what their status will be. I hope for this second half. This generation includes some fantastic Xbox mega-hits, but two years on and despite Microsoft saying they want to make it the focus of this generation, we’ve barely seen its potential come true.

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